Poster wrote:First, the game runs beautifully for me, gameplay bugs aside. GJ
I've noticed that the Commander unit does not appear to be doing anything: healing, etc, but he will fight.
That is until I used a turncoat commander in the field for a while. Lo and behold, HE started healing troops like crazy but wouldn't damage other units, so I arrested him. His replacement, who was not a turncoat, still would not heal but would inflict damage. It appears that the functionality between turncoat and regular commanders has been reversed to some degree.
Another glitch I am having periodically is units getting stuck. I had half of my army get permanently stuck on the sides of a bridge during the 'Escort the Envoy' campaign, no idea what happened there, aside from a large fight on the bridge. Perhaps they were pushed into the water terrain?
I have also had my Household Leader get stuck in his keep twice (red hand cursor, wouldn't take orders). The House Leader thing may be related to giving a treaty order when paused and then giving another order before unpausing.
Also, could you guys put in an option to set how many prestige points you'd like to play to on a given map? One hundred just adds up far too fast to get fancy. Or at least don't turn off the AI if I choose 'Continue', what's the point of that?
masterdinadan wrote:I may have found a bug. I believe that the victim player actually sees his house on the "title" for the sept, though as far as I can tell he doesn't get prestige for it. However, it seems like it still counts for challenges. My opponent earned the "Prestigious" challenge while he only had 2 titles - As far as I can tell it was counting his "fake" sept title. I guess that might be intentional though, since it would give away the deception if he didn't earn his challenge.
Thoram wrote:About the bug, it's been noted and should be fixed shortly.
Users browsing this forum: No registered users and 1 guest