Would it be possible, then, to have randomly generated names? Or even a few "real" names when a particular structure is at its proper place/time period mixed with random names?About the names of towns and castle, it felt strange because we can’t necessarily position them at the same spot as the “real” one. We have to build a map that is more or less balanced. Also, historically, some castles are now ruins and some are simply not built yet.
Skjuludde wrote:So is the HvH mode spread over 1000 years? Because it's there that the problem of not having town/castle names and such is as the biggest.
Balance fair enough but it would seem to me that with removing a few locations for certain houses you can get a fairly equal number of castles/towns. I don't really see why or how Nymeria would be fighting Robert. That example really doesn't do anything for me.
Here's my suggestion then. In HvH start the game as if Roberts Rebellion was about to start but twist it. Instead they start in an FFA mode. Name the towns/cities and castles there in their general location. Doesn't have to be their exact location. Just the fact that they would be named would go a long way. Then if the leader dies, his heir gains a name from a list of possible names for that faction. Can't imagine them losing all too many leaders either so the possibility of a name coming up several times is slim. After that add more focus on inter-house diplomacy. I mean real diplomacy and not the envoy "aka node-capturer allies" that town. More intrigues, blood marriages, pacts, tributes, fealty, backstabbing between the houses and not only through corrupting envoys and special characters. Last suggestion is spend some time on army dynamics. Making the battles feel a bit more epic. Even if you're supposed to be able to win without battles, it doesn't mean that battles should take a backseat. They should have about equal amount of focus and love. Giving armies further importance of how composed and positioned they are is like to add a new layer of tactical dimension to the game.
Armies is what's supposed to protect your land in my opinion. Then you could always add options such as corrupting their band of mercenaries to poison that armies wells and/or spread the pale mare in their camps.
Ahh the trickery that yet is possible to add.
All of these ideas are interesting, but the implementation would require around 18 months. This would fit better in a possible sequel of the game
corn wrote:Do you have any idea when the patch will be out?
Users browsing this forum: No registered users and 1 guest