After hearing your requests and comments, I'll try to answer some of your questions.
* Can you add more reference value to the game?
This one is a bit “touchy” because we thought about doing this during development but encountered a small problem. This game is based on a series of novels and the dates and different eras are extremely important. So we asked Mr. Martin if we could, for example, put some important characters at the head of Houses and he preferred we didn't and I'll explain why.
This RTS is spread across 1000 years of history and mixing up the different periods felt wrong. Having Nymeria fight Robert Baratheon just doesn't fit in the Westeros setting. Also, being able to kill important characters didn't feel right (and was prohibited by GRRM).
About the names of towns and castle, it felt strange because we can’t necessarily position them at the same spot as the “real” one. We have to build a map that is more or less balanced. Also, historically, some castles are now ruins and some are simply not built yet.
It’s because of those specific elements that we decided to go with “generic” names and locations.
* Can you add the patch details when a patch is released?
This will be done with the next patch.
* Will there be a possibility to save our game?
Unfortunately we won't be able to implement this. The campaign was designed so that the different chapters are short enough that you can finish them within 20min. The checkpoint system was added right before the game release to provide a middle ground since the save option could not be implemented.
* Can you implement shortcuts for unit creation?
This is something that is in evaluation right now but will surely end up in a patch soon
* Can you add more variety to the voice acting?
This is not something we plan on doing.
* My banners are really small when I play at a higher resolution. Can you fix this?
We are looking into this. As easy as it sounds, the resolution combined with the zoom option can make the banners size difficult to set.
* When playing a multi player game, some players are slowing us down; can you display their lag in the lobby?
The main problem with these players is not the actual ping they have, but their computer speed. The in-game computer drop system was implemented to solve this.
* Once I’m finished with a single player skirmish, can the AI continue playing if I press continue?
This should be implemented soon.
* I’d like to have the choice in the portrait for my Great Lord.
We are not planning to implement this in the game - for now.
* Food yielding is too low, can you make it higher?
This is a conscious decision. When the game was designed, we wanted to put the focus on the underhand methods, not the armies. By making the fields yield less, the armies come into play later. Also, armies are a lot tougher and resilient than mercenaries. They are units worth waiting for since you can complete a damaged army, they cannot be bought by a rogue, and they are the only unit in the game that can make sieges.
* Mercenaries don’t cost enough.
Again, this is a conscious decision. The mercenaries are cheap because they can be bought; they are easily defeated and are meant to be used to harass your enemies. If your enemy has a lot of mercenaries and you don’t, either you did something wrong, or you went another way in term of strategy.
* Can all the castles be shown?
I’m note sure I understood this one completely but let me try to answer. I’m thinking you want to see all the famous castles, in all their glory. The problem is there is no special gameplay to attach to these structures and it would be confusing to be able to steal Harrenhal, for example, with an Envoy. Also, it’s a lot easier to read the map with generic looking structures. As you know, in this particular game “it’s be quick or be dead”
* The games are end too quickly, can you make it that the player can choose the amount of prestige to win?
The idea behind the game was to be able to play these matches quickly. But, we understand some of you want to play longer. This feature is underway and should be available soon.
