First patch for A Game of Thrones - Genesis

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Re: First patch for A Game of Thrones - Genesis

Postby Calbrenar » Fri 7 Oct 2011 03:53

rednoux wrote:You should be able to set the amount of prestige necessary to win in next patch, that will be available next week.
Some updates take more time than others, we're working on it.


Multiplayer runs normally just means that some fixes have been made in multiplayer mode... no more precisions :p


Excellent. That's the biggest thing I've seen people complaining about that wasn't an actual crash or bug or mis-perception on what they thought the game was and what it is.
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Re: First patch for A Game of Thrones - Genesis

Postby Stefan » Fri 7 Oct 2011 06:15

Definitely. By the way, my game was patched simply because Steam was running in the background, so it seems like you don't need to even start it ^^

EDIT: It just comes to me: when the prestige is heightened with the next patch - and I really hope it is! - the Peace points should be heightened too, or else you will spend the majority of the game in war. Since war sin my opinion is the simpler part of the game, that shouldn't be. At least, when the prestige can be set at the beginning of the game, let's set the peace points too.
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Re: First patch for A Game of Thrones - Genesis

Postby Nordos Martell » Fri 7 Oct 2011 06:33

Stefan wrote:Definitely. By the way, my game was patched simply because Steam was running in the background, so it seems like you don't need to even start it ^^

EDIT: It just comes to me: when the prestige is heightened with the next patch - and I really hope it is! - the Peace points should be heightened too, or else you will spend the majority of the game in war. Since war sin my opinion is the simpler part of the game, that shouldn't be. At least, when the prestige can be set at the beginning of the game, let's set the peace points too.



Good call.
I think that many people are disappointed that the game seems to end in peace without ever getting to the war stage, but that could also be partly due to how people are playing the game.
Being able to set both prestige and peace points would make the game a great deal more flexible. Given the small player base, too much flexibility might make it hard to find games with setting approximately where you want them to be.
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Re: First patch for A Game of Thrones - Genesis

Postby Stefan » Fri 7 Oct 2011 07:27

Diversity. It's all about diversity. *mumbling*
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Re: First patch for A Game of Thrones - Genesis

Postby rednoux » Fri 7 Oct 2011 12:31

Peace wont be configurable.
With longer games, if you don't want war, you'll have to pay more attention to your actions, and to send envoys to maintain peace.
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Re: First patch for A Game of Thrones - Genesis

Postby tgb » Fri 7 Oct 2011 13:08

Any chance of a "save anywhere" feature being patched in? Especially now that we will be seeing longer games?
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Re: First patch for A Game of Thrones - Genesis

Postby Stefan » Fri 7 Oct 2011 13:19

Damn, I hoped to prolong peace by game measures. Anyway, thanks for answering!
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Re: First patch for A Game of Thrones - Genesis

Postby rednoux » Fri 7 Oct 2011 14:06

No chance for a save anywhere, sorry :(
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Re: First patch for A Game of Thrones - Genesis

Postby ezeqiel » Fri 7 Oct 2011 14:23

any chance of a generic label on the towns & castles that we can then edit?

and will you be offering anything (info or tool sets) on how we could mod the game ourselves?
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Re: First patch for A Game of Thrones - Genesis

Postby Coolio » Fri 7 Oct 2011 16:07

rednoux wrote:Yep Stannis, if everything goes well, you should have that in next week's patch

Skjuludde what's your point?


Thats great news! This type of flavor is nice! its great Cyanide is working to improve the game further!
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