First patch for A Game of Thrones - Genesis

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Re: First patch for A Game of Thrones - Genesis

Postby Stannis Baratheon » Fri 7 Oct 2011 18:50

Coolio wrote:
rednoux wrote:Yep Stannis, if everything goes well, you should have that in next week's patch

Skjuludde what's your point?


Thats great news! This type of flavor is nice! its great Cyanide is working to improve the game further!


Yes I agree, I plan on taking a bit of Westeros for myself this coming weekend.
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Re: First patch for A Game of Thrones - Genesis

Postby ezeqiel » Fri 7 Oct 2011 20:07

rednoux wrote:Yep Stannis, if everything goes well, you should have that in next week's patch

Skjuludde what's your point?


I seemed to have missed this from rednoux... good news indeed!

...still would like a mention on any modding tools/info though and if we'll ever get to see some/hear anything on how we could change the game ourselves - Thoram, Rednoux, care to comment?
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Re: First patch for A Game of Thrones - Genesis

Postby Bastun69 » Sat 8 Oct 2011 22:39

rednoux wrote:No chance for a save anywhere, sorry :(


If you mean "No chance to save anywhere you want, any time you want", that's one thing. I can live with it, even though it's a basic feature of pretty much every non-MMO and I find it hard to understand how it wasn't implemented from the start.

If you mean "No chance to save will be implemented" - that's ridiculous. With longer games now becoming a possibility, the minimum that is required is at least a Waypoint save as in the Campaign game. Otherwise you're pretty much dependent on all players being fully available for the full duration, none of them crashing, none of them getting disconnected, none of them being interrupted by kids/partner or maybe the need to go to bed...
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Re: First patch for A Game of Thrones - Genesis

Postby UncivilDKizzle » Sun 9 Oct 2011 15:03

Bastun69 wrote:
rednoux wrote:No chance for a save anywhere, sorry :(


If you mean "No chance to save anywhere you want, any time you want", that's one thing. I can live with it, even though it's a basic feature of pretty much every non-MMO and I find it hard to understand how it wasn't implemented from the start.

If you mean "No chance to save will be implemented" - that's ridiculous. With longer games now becoming a possibility, the minimum that is required is at least a Waypoint save as in the Campaign game. Otherwise you're pretty much dependent on all players being fully available for the full duration, none of them crashing, none of them getting disconnected, none of them being interrupted by kids/partner or maybe the need to go to bed...


I think you'll be hard pressed to find many multiplayer games that allow saving mid-game. The logistics of that are pretty insane.
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Re: First patch for A Game of Thrones - Genesis

Postby rednoux » Sun 9 Oct 2011 15:06

Hey!

The game has not been planned to have longer games, so the save game was not necessary.
Now you ask us longer games, ok we give it to you, then you say that it's ridiculous to not be able to save because games are long...

If you prefer, we can stay with the 100 prestige, then the absence of save game won't be ridiculous?
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Re: First patch for A Game of Thrones - Genesis

Postby Stefan » Sun 9 Oct 2011 18:53

Yeah, same here for me. Since when do you save multiplayer games? And even with more Prestige than before, games will hardly take longer than 45 to 60 minutes. You can stay that long in front of the TV to watch an episode "Game of Thrones" without saving and leaving too, can you?
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Re: First patch for A Game of Thrones - Genesis

Postby Bastun69 » Sun 9 Oct 2011 19:00

Well, I can't really comment on multiplayer, to be honest. Any time I've tried it, the lobbies have been empty (*), or I've gotten 'failure to connect' messages, or the one time I did connect, the other player's loading bar stopped halfway and I had to exit the game after waiting about ten minutes.

(*) I'm a longtime Bloodbowl Online and Bloodbowl Legendary player, and therefore well aware of the frustrations of Cyanide's multiplayer system, where googling Port 16962 brings back Cyanide as the first result. But let's not go there, it's off topic...

I know I can't pause in multiplayer, so a full 8 v 8 game against my friends might take what, 2 hours or so? That's a long time to hope noone crashes.

But ok, let's say we can't save and continue later in multiplayer. Why not in single-player? To be honest, I prefer longer multi-house games, I'll want to turn the Prestige setting up when the patch comes out - but it means without a save I'll have to guarantee 2+ uninterrupted hours.
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Re: First patch for A Game of Thrones - Genesis

Postby rednoux » Sun 9 Oct 2011 19:33

if we could implement a save in multiplayer we would, but unfortunately it's not technically possible right now.
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Re: First patch for A Game of Thrones - Genesis

Postby Wolfie2449 » Sun 9 Oct 2011 21:34

Just a suggestions, i know u already have the prestige system slowing on your list but just an idea: what about changing the challenges to reduce enemy prestige instead of increase yours? I think more people would focus on achieving them if you see an enemy be very close to winning
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Re: First patch for A Game of Thrones - Genesis

Postby Stefan » Mon 10 Oct 2011 06:34

I think the Cyanide guys are running crazy with all our suggestions and demands^^

The idea about prestige loss through challenges is cool.

The always empty lobby poses a real problem.
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