soapflavored wrote:Failing to update it yes, failing to advertise/create a market for themselves, yes... But aside from the (numerous) glitches, it is quite a good game.
I don't think I've actually had any recurring problems since the black terrain, which is half fixed.
It's an inventive RTS that's main focus is something other than combat, which I think is really great. So are there problems/failures, yes.. But is it an utter failure? I'd say no.
Not every game can be a minecraft or world of warcraft, and it's not all up to the developers to get multiplayers (though some assistance would be nice)... there are enough of us out there that if steam made communicating a little easier we could play with one another.
I doubt that the game broke even. With all things considered it was indeed an utter failure. That the gameplay was half-unique/innovative (despite being a revised capture-the-node game) doesnt at all make up for the other shortcomings of it. I was on alot before and after the game was released about how the lack of coverage and promotion was alarming. I was right, the game failed almost all expectations and sold poorly. No major magazine had a review of the game until far after it was released which is horrible promotion wise. Everything apart from the spy sort of minigame within the game was subpar to any comparable title. Were talking customization, graphics, campaign, sounds, voiceacting, story, combat, all other mechanics etc. Etc.
Add to that, as mentioned that the promotion, PR, community involvement, updating of the game itself failed I think we can say that the game was a failure.
It's a shame as I found the spy mechanics and deception to be interesting, but they by far can't make a game on their own. Hopefully some other company will pick up the idea and do it right, since cyanide doesnt care at all for this game anymore, and why should they really considering their english community consists of like 2 people, one of which are heavily critical to the game