In-game questions and points

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In-game questions and points

Postby Thebigjon » Wed 15 Jun 2011 02:08

The scale of objects, from the screenshots displayed http://www.agot-genesis.com/index.php?rub=images <- there is for me totally wrong, and the textures used on objects such as the dragons and stones are not very good either.

From what i have seen so far, this is what seems unnatural or, not up to scratch to me:
further more, from what i have seen the graphics seem to the standard of age of empires, that and incorrect scaling deter me from the game as of yet.
also the textures on Stones, the wall, and dragons, Realy are not up to scratch.

--Game Play Questions--

As regards to gameplay, will there be a 'tactical overview' mode, such as the one in total war, for diplomacy, assasinations, managing diplomatic aspects of your faction aswell? Or will the entire game take place in real time? will there it be a turn based system? Will you be able to train units? and at what cost, will there be one solid currency as in the total war games, or will it be more AOE Orientated? requiring stone, gold, meat, or wood?

Will we be able to diplomatically interact with the nights watch? And are we going to see traditional unit strengths and weaknesses here?

Many Thanks in advance
-Thebigjon
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Re: In-game questions and points

Postby Orecate » Fri 17 Jun 2011 07:55

Hi Thebigjon
about your gameplay questions :

The entire game is in realtime but you will have an active pause in campaign and solo mode.
you can train unit (like Dawn of War)
You have two resources: gold and food.
At the begining of the game, you have only gold. You will need to harvest some fields to produce food.
Most of the units need only gold and time to be trained. Food will be used only by armies.

Interaction with the Nightwatch will occur during campaign, not in multiplayer.
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Re: In-game questions and points

Postby Ice » Fri 17 Jun 2011 08:04

Orecate wrote:Hi Thebigjon
about your gameplay questions :

The entire game is in realtime but you will have an active pause in campaign and solo mode.
you can train unit (like Dawn of War)
You have two resources: gold and food.
At the begining of the game, you have only gold. You will need to harvest some fields to produce food.
Most of the units need only gold and time to be trained. Food will be used only by armies.

Interaction with the Nightwatch will occur during campaign, not in multiplayer.


Wow, the fact that someone with authority actual posted something of value kind of makes up for Puff, the magic dragon. :P

I actually like the idea of one resource to make the units, and one to keep them around. How much depth is achieved from that is debatable. And I am not surprised, but heavily disappointed in the lack of the Night's Watch during multiplayer. It may be the beginning of many disappointments resulting from what seems to be a rushed game. (But hey, how are you gonna make any money if you don't hurry and nab fans when the new book comes out?)
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Re: In-game questions and points

Postby Mithrilendil » Fri 17 Jun 2011 09:39

Woot ^^
I thought that the game was more a turn by turn game with real time battles (like Total War serie)

Thanks for the information.
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Re: In-game questions and points

Postby Romtos » Fri 17 Jun 2011 16:38

Cool, dev answers!

Orecate, will we get dev diaries?
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Re: In-game questions and points

Postby Thebigjon » Fri 17 Jun 2011 17:14

Orecate wrote:Hi Thebigjon
about your gameplay questions :

The entire game is in realtime but you will have an active pause in campaign and solo mode.
you can train unit (like Dawn of War)
You have two resources: gold and food.
At the begining of the game, you have only gold. You will need to harvest some fields to produce food.
Most of the units need only gold and time to be trained. Food will be used only by armies.

Interaction with the Nightwatch will occur during campaign, not in multiplayer.



this is interesting, however, i see it being somewhat of a difficulty to manage your troops and manage diplomacy at the same time.

A few more things,
1. is morale going to be a factor in this game? or will this be a typical RTS.
2. Are things like combat triangles going to take place here? IE: Horse Beats Archers, Archers Beat Infantry, Infantry Beat cavalry?

Thank you so much for your time, Orecate.
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Re: In-game questions and points

Postby Ice » Fri 17 Jun 2011 19:08

Thebigjon wrote:
Orecate wrote:Hi Thebigjon
about your gameplay questions :

The entire game is in realtime but you will have an active pause in campaign and solo mode.
you can train unit (like Dawn of War)
You have two resources: gold and food.
At the begining of the game, you have only gold. You will need to harvest some fields to produce food.
Most of the units need only gold and time to be trained. Food will be used only by armies.

Interaction with the Nightwatch will occur during campaign, not in multiplayer.



this is interesting, however, i see it being somewhat of a difficulty to manage your troops and manage diplomacy at the same time.

A few more things,
1. is morale going to be a factor in this game? or will this be a typical RTS.
2. Are things like combat triangles going to take place here? IE: Horse Beats Archers, Archers Beat Infantry, Infantry Beat cavalry?

Thank you so much for your time, Orecate.


The first question is mentioned in some interview or on the site, not sure. But essentially, when a certain amount of an army is killed they retreat, unless they have a living commander or something.

EDIT: On the game site, go to example units and click Commander.
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Re: In-game questions and points

Postby ISAM » Sun 19 Jun 2011 08:15

when he says moral i think hes talking about factors such as exhaustion and flanking, like in total war, or moral shocks
kinda disappointed that its just killing two-thirds of a unit :(
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Re: In-game questions and points

Postby Ice » Sun 19 Jun 2011 20:57

ISAM wrote:when he says moral i think hes talking about factors such as exhaustion and flanking, like in total war, or moral shocks
kinda disappointed that its just killing two-thirds of a unit :(


I would be disappointed if flanking doesn't get implemented as a feature. Exhaustion might be too much though because they already have the idea of armies needing maintenance.
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Re: In-game questions and points

Postby Temerarius » Wed 22 Jun 2011 21:57

I'd really hope that tactical warfare will be more akin to Total War, where some units will route easily, others will fight to the last man, flanking and elevation comes into play, as well as fatigue.

That is to say, if I'm up on a hill, and I have a squad of heavy swordsmen coming up the hill at me, they should tire quickly, and be at a disadvantage if I engage them before they reach the top, let alone if I have some knights slam into their flanks.

My other question is, how much of a sandbox will this be?

That is, will we have specific goals to complete in given timeframes, or will it more more open-ended?
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